Day two at AGDC started with a session on Premium Flash Games. The talked focused on developing high quality flash games for profit. They also pushed the idea of selling in game items instead of subscriptions. Good gameplay, open ended story social networking all make for good flash games.
Another talk I attended was on developing games for teens. This session described how the average teen has a little time to ...
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Day 1 at the Austin Game Developer Conference (AGDC).
The exhibit floor isn't open yet, but there were some interesting lectures. Many of the talked focused on iPhone development and indie games.
Tiger style studios presented a case study on their iPhone game Spider. The developers came from AAA companies and after being laid off decided to start their own indie game. They went with the iPhone because of convenience. There ...
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Over the weekend the Oklahoma City Community College student organization the Computer Arts and Technology Society and Computer Aided Technology department hosted the second annual Oklahoma Electronic Game Expo (OEGE). I'm the faculty cordinator on the event and have been working on it for the past 4 months, and was very nervous about how the whole thing would turn out.
Well, the event went off without a hitch. The whole thing ...
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