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	<title>Akram's Ideas</title>
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	<link>http://www.akramsideas.com</link>
	<description>Just another WordPress weblog</description>
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		<title>Siggraph 2010 &#8211; Day 2</title>
		<link>http://www.akramsideas.com/2010/07/26/sig10-day2/</link>
		<comments>http://www.akramsideas.com/2010/07/26/sig10-day2/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 06:59:00 +0000</pubDate>
		<dc:creator>Akram Taghavi-Burris</dc:creator>
				<category><![CDATA[Digital Design]]></category>
		<category><![CDATA[conventions]]></category>
		<category><![CDATA[new technology]]></category>
		<category><![CDATA[Siggraph]]></category>

		<guid isPermaLink="false">http://www.akramsideas.com/2010/07/25/twitter-weekly-updates-for-2010-07-25-2/</guid>
		<description><![CDATA[Okay so day two stared with a speaking session on &#8220;Stylized Rendering in Games&#8221; this talk disscused why some game developers stray away from photorealistic style and do something out of the box. One example was the new X-box live game &#8220;Monday Night Combat&#8221;, which puts a whimsical spin on first person shooters. This game [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Siggraph 2010 – Day 1</title>
		<link>http://www.akramsideas.com/2010/07/25/sig10-day1/</link>
		<comments>http://www.akramsideas.com/2010/07/25/sig10-day1/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 03:59:00 +0000</pubDate>
		<dc:creator>Akram Taghavi-Burris</dc:creator>
				<category><![CDATA[Digital Design]]></category>
		<category><![CDATA[conventions]]></category>
		<category><![CDATA[new technologies]]></category>
		<category><![CDATA[Siggraph]]></category>

		<guid isPermaLink="false">http://www.akramsideas.com/2010/07/25/twitter-weekly-updates-for-2010-07-25/</guid>
		<description><![CDATA[Day One of Siggraph began at noon when I headed over to the Convention center to pick up my regestration badge. The convention center is huge, and despite the fact that only a few exhibits opened today the place was full of people. The main exhibit that opened today was the Studio, which was a [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Avatar was destroyed</title>
		<link>http://www.akramsideas.com/2010/07/11/the-avatar-was-destroyed/</link>
		<comments>http://www.akramsideas.com/2010/07/11/the-avatar-was-destroyed/#comments</comments>
		<pubDate>Sun, 11 Jul 2010 12:00:50 +0000</pubDate>
		<dc:creator>Akram Taghavi-Burris</dc:creator>
				<category><![CDATA[Film and Animation]]></category>
		<category><![CDATA[Aang]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Fire Lord]]></category>
		<category><![CDATA[Last Air Bender]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[Zukko]]></category>

		<guid isPermaLink="false">http://www.akramsideas.com/?p=389</guid>
		<description><![CDATA[Despite it's lack luster ending it was still a great show and I defiantly recommend any of you out there who want to watch an American series that comes very close to the quality of a Japanese amine this is it. With that being said most recently acclaimed director M. Night Shyamalan recently brought the series to the big screen in the move "The Last Airbender". The movie was everything the series wasn't, and when I say that I mean the series was good the movie was not. ]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Not Dead – Just Busy</title>
		<link>http://www.akramsideas.com/2010/04/02/not-dead-just-busy/</link>
		<comments>http://www.akramsideas.com/2010/04/02/not-dead-just-busy/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 12:21:18 +0000</pubDate>
		<dc:creator>Akram Taghavi-Burris</dc:creator>
				<category><![CDATA[Personal Posts]]></category>
		<category><![CDATA[General Thoughts]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://www.akramsideas.com/?p=305</guid>
		<description><![CDATA[In case you were wondering I&#8217;m not dead, just extremely busy. I&#8217;ve been busy all year, and haven&#8217;t really had a lot of time to dedicate to my website. But this summer I plan to take it easy. As for right now though I&#8217;m in the mist of getting things ready of our annual Oklahoma [...]]]></description>
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		<item>
		<title>AGDC Day 4</title>
		<link>http://www.akramsideas.com/2009/09/18/agdc-day-4/</link>
		<comments>http://www.akramsideas.com/2009/09/18/agdc-day-4/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 11:38:55 +0000</pubDate>
		<dc:creator>Akram Taghavi-Burris</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.akramsideas.com/2009/09/22/agdc-day-4/</guid>
		<description><![CDATA[Day 4 of AGDC is career day. Today's sessions are all sponsored by the Game Career Guide magazine and focus on getting into the industry.

The keynote speaker for the day was from Play Fish a company that makes Facebook games. They talked about how they made a free to play game in Facebook, where you create a character, and your own space and the invite your friends into the game to visit your space. ]]></description>
		<wfw:commentRss>http://www.akramsideas.com/2009/09/18/agdc-day-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AGDC Day 3</title>
		<link>http://www.akramsideas.com/2009/09/17/agdc-day-3/</link>
		<comments>http://www.akramsideas.com/2009/09/17/agdc-day-3/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 21:48:12 +0000</pubDate>
		<dc:creator>Akram Taghavi-Burris</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.akramsideas.com/2009/09/17/agdc-day-3/</guid>
		<description><![CDATA[Day three at AGDC started with the keynote speakers, who presented on the Blizzard work flow. The session focused on the team breakdown for the WOW franchise. They broke down how each departments are broken down into different teams. Teams have a narrow focus and typically consist of 5-8 people. After lunch, we attended a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>AGDC Day 2</title>
		<link>http://www.akramsideas.com/2009/09/16/agdc-day-2/</link>
		<comments>http://www.akramsideas.com/2009/09/16/agdc-day-2/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 00:34:59 +0000</pubDate>
		<dc:creator>Akram Taghavi-Burris</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.akramsideas.com/2009/09/16/agdc-day-2/</guid>
		<description><![CDATA[Day two at AGDC started with a session on Premium Flash Games. The talked focused on developing high quality flash games for profit. They also pushed the idea of selling in game items instead of subscriptions. Good gameplay, open ended story social networking all make for good flash games. Another talk I attended was on [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AGDC Day 1</title>
		<link>http://www.akramsideas.com/2009/09/15/agdc-day-1/</link>
		<comments>http://www.akramsideas.com/2009/09/15/agdc-day-1/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 21:30:18 +0000</pubDate>
		<dc:creator>Akram Taghavi-Burris</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.akramsideas.com/2009/09/15/agdc-day-1/</guid>
		<description><![CDATA[Day 1 at the Austin Game Developer Conference (AGDC). The exhibit floor isn&#8217;t open yet, but there were some interesting lectures. Many of the talked focused on iPhone development and indie games. Tiger style studios presented a case study on their iPhone game Spider. The developers came from AAA companies and after being laid off [...]]]></description>
		<wfw:commentRss>http://www.akramsideas.com/2009/09/15/agdc-day-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OEGE Huge Success</title>
		<link>http://www.akramsideas.com/2009/04/13/238/</link>
		<comments>http://www.akramsideas.com/2009/04/13/238/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 22:02:03 +0000</pubDate>
		<dc:creator>Akram Taghavi-Burris</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.akramsideas.com/2009/04/13/238/</guid>
		<description><![CDATA[Over the weekend the Oklahoma City Community College student organization the Computer Arts and Technology Society and Computer Aided Technology department hosted the second annual Oklahoma Electronic Game Expo (OEGE). I&#8217;m the faculty cordinator on the event and have been working on it for the past 4 months, and was very nervous about how the [...]]]></description>
		<wfw:commentRss>http://www.akramsideas.com/2009/04/13/238/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OEGE</title>
		<link>http://www.akramsideas.com/2009/04/05/oege/</link>
		<comments>http://www.akramsideas.com/2009/04/05/oege/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 00:37:30 +0000</pubDate>
		<dc:creator>Akram Taghavi-Burris</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.akramsideas.com/?p=225</guid>
		<description><![CDATA[Only one more week till the 2nd annual OEGE (Oklahoma Electronic Game Expo). This event will be held at the Oklahoma City Community College, Saturday April 11, 2009 from 10am to 5pm. The event is designed to highlight the gaming industry as well as other digital art industries in Oklahoma. All are welcome to attend. [...]]]></description>
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