Sep
18

AGDC Day 4


Day 4 of AGDC is career day. Today's sessions are all sponsored by the Game Career Guide magazine and focus on getting into the industry. The keynote speaker for the day was from Play Fish a company that makes Facebook games. They talked about how they made a free to play game in Facebook, where you create a character, and your own space and the invite your friends into the game ...
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category: Game Design | 0 comments |
Sep
17

AGDC Day 3


Day three at AGDC started with the keynote speakers, who presented on the Blizzard work flow. The session focused on the team breakdown for the WOW franchise. They broke down how each departments are broken down into different teams. Teams have a narrow focus and typically consist of 5-8 people. After lunch, we attended a talk presented by Autodesk. This talked covered Morion Builder, Mudbox and the new Max feature, CAT. ...
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category: Game Design | 0 comments |
Sep
16

AGDC Day 2


Day two at AGDC started with a session on Premium Flash Games. The talked focused on developing high quality flash games for profit. They also pushed the idea of selling in game items instead of subscriptions. Good gameplay, open ended story social networking all make for good flash games. Another talk I attended was on developing games for teens. This session described how the average teen has a little time to ...
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category: Game Design | 0 comments |


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